<?xml version="1.0" encoding="UTF-8" ?>
<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Static body for 2D Physics.
	</brief_description>
	<description>
		Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
		Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_bounce" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Return the body bounciness.
			</description>
		</method>
		<method name="get_constant_angular_velocity" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Return the constant angular velocity for the body.
			</description>
		</method>
		<method name="get_constant_linear_velocity" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return the constant linear velocity for the body.
			</description>
		</method>
		<method name="get_friction" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Return the body friction.
			</description>
		</method>
		<method name="set_bounce">
			<return type="void">
			</return>
			<argument index="0" name="bounce" type="float">
			</argument>
			<description>
				Set the body bounciness, from 0 (not bouncy) to 1 (bouncy).
			</description>
		</method>
		<method name="set_constant_angular_velocity">
			<return type="void">
			</return>
			<argument index="0" name="vel" type="float">
			</argument>
			<description>
				Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating.
			</description>
		</method>
		<method name="set_constant_linear_velocity">
			<return type="void">
			</return>
			<argument index="0" name="vel" type="Vector2">
			</argument>
			<description>
				Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving.
			</description>
		</method>
		<method name="set_friction">
			<return type="void">
			</return>
			<argument index="0" name="friction" type="float">
			</argument>
			<description>
				Set the body friction, from 0 (frictionless) to 1 (full friction).
			</description>
		</method>
	</methods>
	<members>
		<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
			The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
		</member>
		<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
			Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
		</member>
		<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
			Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
		</member>
		<member name="friction" type="float" setter="set_friction" getter="get_friction">
			The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
		</member>
	</members>
	<constants>
	</constants>
</class>
